Notas detalhadas sobre THE WITCHER 3



Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.

Heighten your witcher senses and experience the world of The Witcher 3: Wild Hunt like never before with the Immerse Gamepack from Embody. Hear every bubble of the swamps of Velen and every clink of a coin purse in Novigrad as you explore the Continent with enhanced audio that adds even more immersion to the acclaimed role-playing game.

The game takes place in a fictional fantasy world based on Slavic folklore. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter who is on the run from the Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment.

Struggle against ferocious rulers, spirits of the wilds, and even a threat from beyond the veil – all hell-bent on controlling this world.

The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher.

With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported away to escape pursuit by guards.

• Cace uma Enorme variedade de monstros exóticos, a partir de feras selvagens à espreita nas passagens montanhosas até astutos predadores sobrenaturais em emboscadas nos becos sombrios do cidades densamente povoadas.

Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.

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The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.

The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.

Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing

The game's story has three possible endings, determined by the player's choices at key points in the narrative. Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the THE WITCHER 3 REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.

Telling the stories of her slightly chaotic, but entirely loving adoptive family in Kaer Morhen — including the motherly magic of Yennefer of Vengerberg and the wisdom of uncle Vesemir — these stories are perfect for brand new and veteran fans of The Witcher alike.

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